From pixels to enchanting realities.
About Me
Hi, I'm Trond - 3D Artist and Technical Director
With over two decades of experience as a 3D artist, I bring together artistic vision, technical expertise, and a problem-solving mindset. Specializing in SideFX Houdini, I enjoy taking projects from concept through delivery, exploring multiple approaches to create innovative, visually compelling results.
My work spans complex CAD models, technical systems and robotics, rigging, high-quality visualization, and animation. As a hybrid 3D generalist and technical artist, I thrive at the intersection of creativity and technology where I can solve complex problems, develop procedural workflows, and find smarter, more effective ways to bring ideas to life.
For the past 15+ years, I have worked at a Fortune 500 company, where I built and led an in-house animation team. This experience has given me the opportunity to combine hands-on creative work with technical leadership, team building, and the development of workflows and pipelines that support ambitious projects at scale.
Latest Demoreel
My skillset is revolved around Houdini FX as my main tool. As a technical artist, or technical generalist, my emphasis is on both solving all kinds of challenges through best use of Houdini's toolset, VEX and/or Python, and also delivering realistic and high quality looking final renders.
As someone who's used to working the full pipeline, I have solid knowledge and experience of every step of both animation and VFX production, including composition in Nuke. Beyond Houdini, I have a background using 3dsMax (generalist), Maya (animator), Unity3D (C# coding, gaming and Microsoft Hololens prototyping).
I have a Houdini FXTD Certification from Rebelway Academy.
I've also co-built a fully remote Studio in the Cloud, set up an internal Open USD pipeline. Along with a fully cloud-based and on-demand render farm using AWS and Thinkbox Deadline.
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