I'm considering myself a technical generalist that are specializing as a VFX TD. I have about 15 years of 3D work experience, and I've worked my way up and through the pipeline. I know 3dsMax out and in and have decent experience in both FumeFX and ThinkingParticles. Lately I've been transition my knowledge over to Houdini. I consider myself 60% technical, 40% artist. I love problem solving, RnD and in general just soaking in new information. I have an eye for detail, and nothing but perfect is normally good enough.
I grew up with influences from the Commodore 64, Amiga 500 and the Nintendo NES. Being a gamer I also early on got curious on how these machines could be used for creative purposes. Still too young to really understand too much, it wasn't util I got my first PC I really started exploring the possibilities that opened up. For a little while I was a part of the European Demo Scene, touring some LAN parties and creating demo content. Being a little bit all over the place with all the possibilities, coding, music, graphics... This interest initially got me on the path to get a degree in IT. But it didn't take more than a couple of years before I realized I needed to pursue a much more creative path to be happy. Coincidence have it, around the same time schools started offering degrees in 3D Design and Animation, and the choice to change careers was an easy one.
I landed my first 3D job, fresh out of school, as a Character Animator on season 1 of the animated TV series Cattle Hill (KuToppen org. title). From there I started working on TV commercials, Ads, marketing and so on. I've probably worked in more or less every step of the pipeline. At one point I started seeing the power of scripting tools. First for myself, then for my team, started managing large render farms before moving into VFX and RnD.
The mix of artistic and technical nature of VFX has proven to be a perfect match for me.